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Civ 6 how to get religion back
Civ 6 how to get religion back













Only civilizations' cities within 9 tiles of the city can impact the pressure from nearby citizens, and Free Cities and city-states have no impact. The pressure from nearby citizens is a metric calculated for each individual city dependent upon its neighboring cities' populations of the same civilization compared against the neighboring cities' populations of foreign civilizations.

civ 6 how to get religion back

The following factors are all cumulative that means that a combination of all could potentially achieve a Loyalty pressure of 40+ for a given city. Loyalty lens Main article: Lens (Civ6) Factors affecting Loyalty They have a special extra Loyalty feat which gives a bonus to resisting pressure from nearby civilizations. Note that it is possible to flip another player's Capital! Of course, since it exerts extra Loyalty on its own, you will need to achieve really big pressure: removing their own pressure by eliminating their other cities, and possibly surrounding it with your own cities from every direction.Ĭity-states are a special case within the Loyalty pressure system.

civ 6 how to get religion back

If a city reaches 0 Loyalty or less while continuously receiving negative Loyalty per turn, it will revolt and break off from the empire which founded it (or controls it currently), turning into a "Free City" (see below). Thus low Loyalty, even without falling further, will still cripple a city's development! You should try your utmost not to let Loyalty fall below 26. Valladolid has low Loyalty and is about to revolt against Scotland.

  • Unrest (1-25): no Population growth, -100% to all yields, meaning that the city effectively becomes non-functional.
  • Disloyal (26-50): 25% Population growth, -50% to all yields.
  • Wavering Loyalty (51-75): 75% Population growth, -25% to all yields.
  • The current Loyalty of a city is described by several stages with relevant gameplay effects:
  • The effect of domestic and foreign Governors.īelow you will find a more detailed breakdown of these factors.
  • civ 6 how to get religion back

    The Loyalty change per turn is decided by the summed contribution of four factors:

    civ 6 how to get religion back

    The situation may become so serious as to completely cripple city life - population growth will stall, scientific and cultural contribution will stop, and even standard production will become a burden! And If the situation persists, the city will rebel.Įach city has a Loyalty score which is a value between 0 and 100, and a Loyalty change per turn. Loyalty has far-reaching consequences with serious gameplay effects: below a certain point Loyalty problems will start affecting the city's economy as the ruling class starts disagreeing with local government officials. Loyalty applies to each city of each civilization individually and represents how much political control that nation has over the city's ruling class.

  • 2.1.1 Example of pressure from nearby citizens.














  • Civ 6 how to get religion back